Mutation Interaction Inconsistancies

Issue #2346 new
Former user created an issue

Phasing + -Stinger (Poisoning Venom): Damaging effects of venom are negated while opponents are not in the same phase as the player. -Gas generation (Sleep): Phasing out at any point before, after, or during gas generation will negate the direct effect of gas against opponents that are not phased out until the full duration of the phasing ability has passed. Note: Once inflicted, the sleep status cased by the gas is unaffected by phasing. -Gas generation (Corrosive): Phasing out at any point before after, or during gas generation will negate the effects of gas against opponents and objects that are not phased out until the full duration of the phasing ability has passed. -Slime glands: Slime spit while phased out will cause creatures who are not in the same phase space to slip, as well as become slimy.

Force Wall/Force Bubble + -Light Generation: Despite being able to penetrate through force walls, creatures with light generation will not attempt to lase enemies through force walls they didn't create. -Ranged weapons: Despite being (generally) unable to penetrate through force walls, creatures equipped with ranged weapons will often attempt to fire upon enemies through force walls they didn't create, regardless of how ineffective this might be.

Heightened hearing+ -Clairvoyance: Enemies that have begun to become identified (but have not yet been fully identified) by heightened hearing still have to pass identification checks before becoming fully identified by the player, even if the player can see them via the effects of clairvoyance. -(General): Hostile creatures that have been identified by the player will interrupt certain actions ('enemies nearby'/various autoactions) if they are within hearing range, even if the player isn't threatened by them.

Beguile/Proselytize + -Refraction: Allied creatures refracted via a gelatinous antiprism (or other means of generating evil/shadow clones) will behave as if they are allied to the player. Their allegiance ignores subsequent proselytization and beguile attempts (i.e. while the original creature will no longer be allied to the player if they proselytize a different target, the refracted copies will remain allied to the player regardless) -(general): Ending the effects of either beguile or proselytize on a creature that is both beguiled and proselytized will cause them to revert to a non allied state. -(general): Certain enemies that would otherwise be hostile become non hostile to the player after being dismissed, while others do not.

Burgeoning: Plants created as a byproduct of the burgeoning ability (and not as a direct result of casting the ability) will sometimes "join the player's party", following them closely and traveling with them across the world map.

Myopic: The interruption of auto-actions ignores myopia's sight radius penalty. (i.e. you see an enemy to the northwest and freeze, even if you can't actually see the enemy)

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