[#modding] if a genotype uses a body object that already has a `Genotype` property, charact...
Issue #2624
resolved
Marked for crossposting by: h girl
Message (jump):
<h girl> if a genotype uses a body object that already has a
Genotype
property, character creation errors out at the point that it attempts to add one to the body. ideally it should either overwrite it or leave it be instead. relevant disassembly:cs CreateCharacter.Template.PlayerBody.Property.Add ("Genotype", CreateCharacter.Template.Genotype);
Comments (3)
-
-
- changed status to open
-
- changed status to resolved
Fixed in next update.
- Log in to comment