[#modding] HologramMaterial permanently overrides the character sprite, because it records ...
Issue #2633
resolved
Marked for crossposting by: exsanguination microtubules
Message (jump):
<exsanguination microtubules> HologramMaterial permanently overrides the character sprite, because it records the sprite only once when added, and then just keeps setting pRender.Tile back to that tile forever. It seems like it could do a smarter job with modern RenderEvent. (Realworld example: the Brainwraith mod Genotype adds HologramMaterial to the player, so their sprite can't be easily modified by other mods)
Comments (4)
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assigned issue to
- edited description
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assigned issue to
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repo owner - changed version to 1.0
- changed milestone to small bugs
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repo owner - changed status to resolved
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Also true of
HologramMaterialPrimary
,HologramMaterialWall
, and thePhased
effect.