[#bugs] Throw variance seems like it's intended to improve based on Agility, but the way...
Issue #2736
resolved
Marked for crossposting by: exsanguination microtubules
Message (jump):
<exsanguination microtubules> Throw variance seems like it's intended to improve based on Agility, but the way it is calculated actually results in it having a chaotic/unpredictable influence on throw variance, since the AGI bonus is simply added to the random positive-or-negative angle of throw. I would instead expect AGI bonus to be used as a multiplier that reduces the severity of that angle. (You can test this by pumping AGI bonus to absurd levels and notice it actually makes your throw variance much worse). The relevant code is in
GetThrowProfileEvent.Process()
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Since this is in the same block of code and also seems unintended, I thought I would mention: This highlighted code has absolutely no effect. (perhaps it was intended to
+=
the agilityStatMod instead of the AimVariance?)