[#bugs] There's an inconsistency in how Psychometry works to disable turrets. For all th...

Issue #2766 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: exsanguination microtubules

Message (jump):

<exsanguination microtubules> There's an inconsistency in how Psychometry works to disable turrets. For all the pre-defined turrets in ObjectBlueprints, which often spawn stand-alone in zones (such as RifleTurret or ChaingunTurret), Psychometry does not work at all because all pre-defined turrets have a negative SecurityClearance number defined in their PowerSwitch part in ObjectBlueprints. However, any turret that is dropped by a turret tinker can be disabled using Psychometry. This is becuase XRL.World.Capabilities.IntegratedWeaponHosts.GenerateTurret sets their PowerSwitch SecurityClearance to a positive number.

Not sure which is the correct behavior but it should probably be consistent to avoid unexpected nasty surprises.

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