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[#bugs] There's an inconsistency in how Psychometry works to disable turrets. For all th...
Marked for crossposting by: exsanguination microtubules
Message (jump):
<exsanguination microtubules> There's an inconsistency in how Psychometry works to disable turrets. For all the pre-defined turrets in ObjectBlueprints, which often spawn stand-alone in zones (such as RifleTurret or ChaingunTurret), Psychometry does not work at all because all pre-defined turrets have a negative SecurityClearance number defined in their PowerSwitch part in ObjectBlueprints. However, any turret that is dropped by a turret tinker can be disabled using Psychometry. This is becuase
XRL.World.Capabilities.IntegratedWeaponHosts.GenerateTurret
sets their PowerSwitch SecurityClearance to a positive number.Not sure which is the correct behavior but it should probably be consistent to avoid unexpected nasty surprises.
Comments (4)
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repo owner -
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assigned issue to
Prob just disable this behavior for Psychometry.
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assigned issue to
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- changed status to open
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- changed status to resolved
Fixed in next update.
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