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assigned issue to
[Beta] Lock up on trying to fire rifle at creatures in legendary glowpad lair
Steps:
'f' to bring up aiming 'space' to fire, but nothing happens. Not a full lock up of the, can still hit escape and save and quit out, but cannot get out of aiming mode in any way.
ERROR:Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.IndexOutOfRangeException: Array index is out of range.
at ConsoleLib.Console.ColorUtility.LengthExceptFormatting (System.String s) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupTextNode.get_TextLength () [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB, System.Nullable1& lastForeground, System.Nullable
1& lastBackground) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToString () [0x00000] in <filename unknown>:0
at ConsoleLib.Console.Markup.Transform (System.Text.StringBuilder text) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.ScreenBuffer.Write (System.Text.StringBuilder s) [0x00000] in <filename unknown>:0
at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0
at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
Logged exception Unknown :System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.IndexOutOfRangeException: Array index is out of range.
at ConsoleLib.Console.ColorUtility.LengthExceptFormatting (System.String s) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupTextNode.get_TextLength () [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB, System.Nullable1& lastForeground, System.Nullable
1& lastBackground) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToString () [0x00000] in <filename unknown>:0
at ConsoleLib.Console.Markup.Transform (System.Text.StringBuilder text) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.ScreenBuffer.Write (System.Text.StringBuilder s) [0x00000] in <filename unknown>:0
at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0
at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
Exception at Unknown: System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.IndexOutOfRangeException: Array index is out of range.
at ConsoleLib.Console.ColorUtility.LengthExceptFormatting (System.String s) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupTextNode.get_TextLength () [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB, System.Nullable1& lastForeground, System.Nullable
1& lastBackground) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.MarkupControlNode.ToString () [0x00000] in <filename unknown>:0
at ConsoleLib.Console.Markup.Transform (System.Text.StringBuilder text) [0x00000] in <filename unknown>:0
at ConsoleLib.Console.ScreenBuffer.Write (System.Text.StringBuilder s) [0x00000] in <filename unknown>:0
at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0
at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0
at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
Comments (2)
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- changed status to resolved
Will be fixed in beta 200.22 patch.
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