[Beta] Lock up on trying to fire rifle at creatures in legendary glowpad lair

Issue #28 resolved
Former user created an issue

Steps:

'f' to bring up aiming 'space' to fire, but nothing happens. Not a full lock up of the, can still hit escape and save and quit out, but cannot get out of aiming mode in any way.

ERROR:Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.IndexOutOfRangeException: Array index is out of range. at ConsoleLib.Console.ColorUtility.LengthExceptFormatting (System.String s) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupTextNode.get_TextLength () [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB, System.Nullable1& lastForeground, System.Nullable1& lastBackground) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToString () [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.Transform (System.Text.StringBuilder text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.ScreenBuffer.Write (System.Text.StringBuilder s) [0x00000] in <filename unknown>:0 at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0 at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)

Logged exception Unknown :System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.IndexOutOfRangeException: Array index is out of range. at ConsoleLib.Console.ColorUtility.LengthExceptFormatting (System.String s) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupTextNode.get_TextLength () [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB, System.Nullable1& lastForeground, System.Nullable1& lastBackground) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToString () [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.Transform (System.Text.StringBuilder text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.ScreenBuffer.Write (System.Text.StringBuilder s) [0x00000] in <filename unknown>:0 at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0 at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)

Exception at Unknown: System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.IndexOutOfRangeException: Array index is out of range. at ConsoleLib.Console.ColorUtility.LengthExceptFormatting (System.String s) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupTextNode.get_TextLength () [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB, System.Nullable1& lastForeground, System.Nullable1& lastBackground) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToStringBuilder (System.Text.StringBuilder SB) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.MarkupControlNode.ToString () [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.Transform (System.Text.StringBuilder text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.ScreenBuffer.Write (System.Text.StringBuilder s) [0x00000] in <filename unknown>:0 at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0 at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)

Comments (2)

  1. Log in to comment