[#bugs] Easy repro for 30 second+ lag for each tile of world map travel: Wish for `norm ...

Issue #2802 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: gnarf

Message (jump):

<exsanguination microtubules> Easy repro for 30 second+ lag for each tile of world map travel: Wish for norm core mk IIIs and then ascend to the world map.

Comments (3)

  1. Noelle Lavenza

    This isn’t fixable without redesigning how normality fields work; a norm core mk iii will create 16**2 normality fields, each of which ticks every turn, every tenth turn, and every hundredth turn, for an average of ~1.11 times per turn. While this isn’t too bad in a zone while calculating one turn at a time, on the world map some characters and zones can combine for 9000 segment travel times, meaning 900 turns; that’s 999*(16**2)=255744 ticks being calculated as fast as possible. This is on top of #6231 leading to an excessive number of events being created during this.

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