[#bugs] Thrown objects now have PV dependent on strength bonus, but they still show a **...

Issue #2812 new
Freehold Games Bot Account created an issue

Marked for crossposting by: exsanguination microtubules

Message (jump):

<exsanguination microtubules> Thrown objects now have PV dependent on strength bonus, but they still show a fixed PV in their display name. For example, LargeBoulder shows →16, but it actually behaves similar to a melee weapon with →5/16 now when it is thrown, where the penetration is based on your STR modifier and capped at 16. (I think this is a recent change). Maybe the display should be updated to show actual PV similar to melee weapons if this is intended?

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