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assigned issue to
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[#modding] Actually though - GameObject.IsTrueKin should maybe check the genotype IsTrueKin...
Issue #2819
resolved
Marked for crossposting by: gnarf
Message (jump):
<gnarf> Actually though - GameObject.IsTrueKin should maybe check the genotype IsTrueKin as opposed to assuming !IsMutant maybe? (for modded genotypes and being more obvious from the xml?)
Comments (3)
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repo owner -
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- changed status to resolved
Implemented in next update.
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