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assigned issue to
Minor issues with Sultan Relic generation
Issue #2998
resolved
- "coin" is not specified in
RelicGenerator.supportedTypeMap
. This causes an error in Player.log (Unknown relic type: coin, tier: 4) and also results in the relic being generated as a random item type (I've seen it spawn as a dagger, a pistol, or a curio). - "gauntlet" is not specified in
RelicGenerator.supportedTypeMap
(only "gauntlets" and "iron gauntlet"). However, "gauntlet" is a possible item type chosen from HistorySpice for sultan relics. I had a sultan with this item type and the "gauntlet" relic generated as a book instead of as gloves. - Ranged weapons (pistol and rifle) are not included in the HistorySpice tables used to select sultan relics. As a result, there will never be a pistol, rifle, or other ranged weapon that appears in sultan lore events. Would be cool to see sultan lore about a sultan wielding a flamethrower or something like that :D (note that, through random selection, pistol and rifle relics can still appear in historic ruins if there wasn't a specific sultan relic lost there)
Comments (3)
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repo owner -
- changed status to open
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- changed status to resolved
Mostly or entirely fixed already, definitely entirely fixed in next update.
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