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assigned issue to
LatchesOn Save Difficulty Stat Ignored for Weapons
Issue #3090
resolved
The leather whip and the maghammer both specify an InitialSaveDifficultyStat
and a MoveSaveDifficultyStat
, but these values are ignored. This is because they pass the difficulty stats to `GameObject.MakeSave()` with the weapon as an “Attacker” parameter (i.e. the ParentObject) instead of the creature wielding the weapon. As a result, the wielder’s stats are not taken into account as appears to be intended.
Here’s an example - only the “Continue Grab Restraint Escape” save actually uses it’s difficulty stat - the other two difficulties are not modified regardless of wielder’s stats.
Comments (3)
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repo owner -
- changed status to open
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- changed status to resolved
Fixed in next update.
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