LatchesOn Save Difficulty Stat Ignored for Weapons

Issue #3090 resolved
exsanguination microtubules created an issue

The leather whip and the maghammer both specify an InitialSaveDifficultyStat and a MoveSaveDifficultyStat, but these values are ignored. This is because they pass the difficulty stats to `GameObject.MakeSave()` with the weapon as an “Attacker” parameter (i.e. the ParentObject) instead of the creature wielding the weapon. As a result, the wielder’s stats are not taken into account as appears to be intended.

Here’s an example - only the “Continue Grab Restraint Escape” save actually uses it’s difficulty stat - the other two difficulties are not modified regardless of wielder’s stats.

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