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[#bugs] Being on fire stops things that require you to wait, like sunder mind and medita...
Issue #3105
resolved
Marked for crossposting by: helado, who knits the icy cream
Message (jump):
<Paperbell> Being on fire stops things that require you to wait, like sunder mind and meditate. This restriction doesn't seem to apply to non-players.
Comments (6)
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Fairly gnarly design corner case. The issue is that if you’re on fire, using the wait command doesn’t wait, it makes you firefight on yourself, which then interrupts things that are looking for non-waiting energy use. Ways to address this:
- Make wait-command-based firefighting pretend to be a form of waiting so it doesn’t interrupt things. Kinda cheese.
- Rig something up so wait-command-based firefighting to check for the existence of things that would be interrupted by it and let you choose whether you actually want to firefight. Lot of buck for very little bang, and makes every turn you wait require answering a popup.
- Separate firefighting from the wait command and make people do it via the self-interact menu or a keybind or something.
Any idea what you might prefer to see here?
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Fixed in next update.
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