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[#bugs] when attempting to autoexplore, in a zone where every reachable tile has already...
Marked for crossposting by: autumn, astral tabby
Message (jump):
<autumn, astral tabby> when attempting to autoexplore, in a zone where every reachable tile has already been explored, but there are still containers/loot to autoloot, while an enemy is visible, autoexplore will fail the popup will say "There doesn't seem to be anywhere else to explore". behavior seems fine, but messaging could be a little clearer about autoexplore failing because of a visible hostile
Comments (3)
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Unable to replicate. Messaging with a lootable container in the zone but no explorable cells and a relevant hostile in sight results in no popup and a message in the message log about ceasing to explore because you saw the hostile, not a "There doesn't seem to be anywhere else to explore" popup.
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