- changed title to [#bugs] Very high (>200) quickness causes oddities when entering a new area mid-turn:• ...
- edited description
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assigned issue to
[#bugs] Very high (>200) quickness causes oddities when entering a new area mid-turn:• ...
Issue #3566
new
Marked for crossposting by: autumn, astral tabby
Message (jump):
<evanbalster> Very high (>200) quickness causes oddities when entering a new area mid-turn:
• Grid-powered devices (eg, in Grit Gate) will be initially unpowered & blinking
• This allows a player to jump through the forcefield before it starts up
• Heightened Hearing may behave oddly
Comments (2)
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repo owner -
repo owner - changed version to 1.0
- changed milestone to offscreen simulation
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assigned issue to
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