[#bugs] Very high (>200) quickness causes oddities when entering a new area mid-turn:• ...

Issue #3566 new
Freehold Games Bot Account created an issue

Marked for crossposting by: autumn, astral tabby

Message (jump):

<evanbalster> Very high (>200) quickness causes oddities when entering a new area mid-turn:
• Grid-powered devices (eg, in Grit Gate) will be initially unpowered & blinking
• This allows a player to jump through the forcefield before it starts up
• Heightened Hearing may behave oddly

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