- attached unknown.png
[#bugs] In the New Input Manager there is no key binding option to deliver you to the mu...
Marked for crossposting by: helado, who knits the icy cream
Message (jump):
<Zephyr 🍄Friend of Fungi🍄> In the New Input Manager there is no key binding option to deliver you to the mutation/attributes screen as there is in classic. The 'x' key which in classic is default for the character sheet, both 'x,' 'tab,' and 'i' all take you to the inventory screen. This image is what all three keys jump to. When trying to rebind 'x' to any other function it will display a message stating that 'x' is already an assigned key, but will not say which one (in fact assigning any already assigned key says this message without specifying the use, which is something the old manager would tell you). When searching through all of the assigned values in each tree of the New Input Manager, 'x' is not shown to be assigned to anything, yet it functions the same as the other two inventory buttons, 'tab' and 'i.'
Comments (3)
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- changed milestone to ui
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repo owner - changed status to resolved
fixed in input alpha 5
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