[#bugs] Not quiet a bug because technically it *is* doing what it says on the tin, but i...

Issue #3648 wontfix
Freehold Games Bot Account created an issue

Marked for crossposting by: helado, who knits the icy cream

Message (jump):

<Zephyr 🍄Friend of Fungi🍄> Not quiet a bug because technically it is doing what it says on the tin, but if you use corrosive gas near some walls and it lingers for a long period (especially with higher level mutations) the auto explore function will keep checking the new holes in the walls as more and more wall tiles are eaten by the acid. I guess this makes sense since auto explore tries to reveal all dark tiles, but it is the same level of annoying as the old old old bug of amnesia forcing autoexplore to loop infinitely. This isnt infinite but higher level gas does last for a long time and it gets annoying. The problem is that while the gas is eating the walls, the autoexplore gets "distracted" by the new unexplored tiles and will just loop around on the gassed area rather than explore nearby locations. This is temporarily corrected by physically moving my character away from the gas and closer to the unexplored areas. The character will eventually come back and be "distracted" by the gassed walls again once autoexplore brings them there.

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