- changed milestone to moddability
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assigned issue to
- edited description
- marked as enhancement
[#modding] Is there any way to register something as a part while still using my own namesp...
Issue #3835
new
Marked for crossposting by: Armithaig
Message (jump):
<Fyre> Is there any way to register something as a part while still using my own namespace for customizability
Comments (4)
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Probably wouldn’t be so bad if it were a search of classes with the [XRL.World.PartAttribute] followed up by a resolve in XRL.World.Parts (to backcompat)
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repo owner - changed version to future
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one conundrum is: how are they resolved in the objects xml? for instance, if it were possible to reference a part without its namespace there (other than
XRL.World.Parts
), then it would suddenly become ambiguous if another mod came along later using that same part name. so i think the namespace should be required to be given in the xml unless it’s the default one, for the sake of futureproofing - Log in to comment
Research what conundrums allowing optional namespaces outside of XRL.World.Parts would cause.