[#bugs] UI Bug: At character creation the stats of a attribute granting mutation do not ...

Issue #3841 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: Dij [auto-collecting]

Message (jump):

<Ink-Stained Brackish Zephyr> UI Bug: At character creation the stats of a attribute granting mutation do not get added to the attribute table on the first page of character creation until you turn to the callings page. Once there you can move back to the attribute page and the additional attribute points granted by mutation will be present. The bug I just encountered is that when you change the values of the attributes after the additional once have been added, the effected attributes will only return single points, so moving down from 20 agility to 19 will only return 1 attribute point for allocation. And additionally to that, if you go to the mutation screen, remove the mutation that granted the additional, for example agility points from triple-jointed, and put those 3MP into another attribute granting mutation, for example toughness from two-hearted, and then move to the calling screen and then back to the attributes screen, not only will the toughness from the two hearted be added, but the boosted agility will remain despite the mutation adding them being gone. However upon starting the game and entering the world, only the attributes boosted by your final pick of mutations will be added and present in your character.

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