The MinEvent "ModifyAttackingSaveEvent" Does not Have a Weapon Parameter/Variable

Issue #3918 resolved
Parah created an issue

This is more of a request from a modder, but so far many of the MinEvents evolving around attacking/defending, etc. include a variable to check for weapons in the case of modifying/setting up certain bools. Would it be possible to add a modifier the weapon being used during this MinEvent?

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