-
assigned issue to
- edited description
[#bugs] For the new mod manager interface, when selecting a mod that failed to load, it'...
Issue #3926
resolved
Marked for crossposting by: From Entropy to helado
Message (jump):
<Athena (she) | Kizby> For the new mod manager interface, when selecting a mod that failed to load, it's currently unintuitive that "Retry" sets the mod to disabled; instead of "Retry", could we have "Re-enable" and "Disable" options (in addition to the "Escape" and "Workshop" options already present)?
Comments (3)
-
-
- changed status to open
-
- changed status to resolved
Fixed in 201.98
- Log in to comment
Hmm, can’t reproduce this. There is a hotkey input issue where key presses will cascade up to the mod manager, which might be what you’re observing.