[#bugs] For the new mod manager interface, when selecting a mod that failed to load, it'...

Issue #3926 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: From Entropy to helado

Message (jump):

<Athena (she) | Kizby> For the new mod manager interface, when selecting a mod that failed to load, it's currently unintuitive that "Retry" sets the mod to disabled; instead of "Retry", could we have "Re-enable" and "Disable" options (in addition to the "Escape" and "Workshop" options already present)?

Comments (3)

  1. Armithaig

    "Retry" sets the mod to disabled

    Hmm, can’t reproduce this. There is a hotkey input issue where key presses will cascade up to the mod manager, which might be what you’re observing.

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