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[#bugs] My hologram bracelet appears to just be entirely non-functional. It's powered an...
Issue #3928
resolved
Marked for crossposting by: Jak
Message (jump):
<Acroficer> My hologram bracelet appears to just be entirely non-functional. It's powered and I'm under no nulling effects. I tried Wishing for a new bracelet and using that one instead, but still no luck. Neither clicking the ability button nor using the key I've bound it to will do anything at all.
Comments (3)
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reporter -
Logged exception Failed creating:Hologram Distraction :System.MissingMethodException: Default constructor not found for type XRL.World.Parts.Distraction at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <fb001e01371b4adca20013e0ac763896>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <fb001e01371b4adca20013e0ac763896>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <fb001e01371b4adca20013e0ac763896>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <fb001e01371b4adca20013e0ac763896>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at XRL.World.GameObjectFactory.CreateObject (XRL.World.GameObjectBlueprint Blueprint, System.Int32 BonusModChance, System.Int32 SetModNumber, System.Action`1[T] beforeObjectCreated, System.Action`1[T] afterObjectCreated, System.String Context, System.Collections.Generic.List`1[T] provideInventory) [0x001f0] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.GameObjectFactory.CreateObject (System.String ObjectBlueprint, System.Int32 BonusModChance, System.Int32 SetModNumber, System.Action`1[T] beforeObjectCreated, System.Action`1[T] afterObjectCreated, System.String Context, System.Collections.Generic.List`1[T] provideInventory) [0x00043] in <7768db2483814f07b8c7e45b35a3516f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logged exception TwiddleObject :System.NullReferenceException: Object reference not set to an instance of an object at XRL.World.Parts.DecoyHologramEmitter.CreateHologram (XRL.World.GameObject who) [0x000f1] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.Parts.DecoyHologramEmitter.ActivateHologramBracelet (XRL.World.GameObject who, XRL.World.IEvent E) [0x0000b] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.Parts.DecoyHologramEmitter.HandleEvent (XRL.World.InventoryActionEvent E) [0x00012] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.InventoryActionEvent.handlePartDispatch (XRL.World.IPart part) [0x0000b] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x0004b] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.GameObject.HandleEvent[T] (T E) [0x00189] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.InventoryActionEvent.Check (XRL.World.IEvent& GeneratedEvent, XRL.World.GameObject Object, XRL.World.GameObject Actor, XRL.World.GameObject Item, System.String Command, System.Boolean Auto, System.Boolean OwnershipHandled, System.Boolean OverrideEnergyCost, System.Int32 EnergyCostOverride, System.Int32 MinimumCharge, XRL.World.GameObject ObjectTarget, XRL.World.Cell CellTarget, XRL.World.Cell FromCell) [0x00038] in <7768db2483814f07b8c7e45b35a3516f>:0 at XRL.World.InventoryAction.Process (XRL.World.GameObject GO, XRL.World.GameObject Owner, System.Boolean Telekinetic) [0x0003f] in <7768db2483814f07b8c7e45b35a3516f>:0 at Qud.API.EquipmentAPI.TwiddleObject (XRL.World.GameObject Owner, XRL.World.GameObject GO, System.Boolean& Done, System.Boolean Distant, System.Boolean TelekineticOnly) [0x004bd] in <7768db2483814f07b8c7e45b35a3516f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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repo owner - changed status to resolved
fixed
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