[#beta-bugs] 2.0.202.54 : continuous error message

Issue #3938 resolved
Le Poulpe 303 created an issue

On 2 different games, the system begins to throw this error popup a while after game start:

ERROR:Exception during EndTurn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.GameObject.ConsiderSolidFor (XRL.World.GameObject obj) [0x0003a] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Cell.IsSolidFor (XRL.World.GameObject obj) [0x0001c] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Parts.LiquidVolume.PourIntoCellInternal (XRL.World.GameObject Pourer, XRL.World.Cell TargetCell, System.Int32 PourAmount, System.Boolean CanPourOn, System.Boolean Pure, System.Boolean CanMergeWithGroundLiquid, System.Boolean& RequestInterfaceExit) [0x00032] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Parts.LiquidVolume.PourIntoCell (XRL.World.GameObject Pourer, XRL.World.Cell TargetCell, System.Int32 PourAmount, System.Boolean& RequestInterfaceExit, System.Boolean CanPourOn, System.Boolean Pure, System.Boolean CanMergeWithGroundLiquid) [0x00000] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Parts.LiquidVolume.PourIntoCell (XRL.World.GameObject Pourer, XRL.World.Cell TargetCell, System.Int32 PourAmount, System.Boolean CanPourOn, System.Boolean Pure, System.Boolean CanMergeWithGroundLiquid) [0x00002] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Parts.LiquidVolume.FlowIntoCell (System.Int32 Amount, XRL.World.Cell TargetCell, XRL.World.GameObject Pourer, System.Boolean CanPourOn, System.Boolean Pure, System.Boolean CanMergeWithGroundLiquid) [0x00024] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Effects.LiquidCovered.ProcessDynamics () [0x00264] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.Effects.LiquidCovered.HandleEvent (XRL.World.EndTurnEvent E) [0x00045] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.EndTurnEvent.handleEffectDispatch (XRL.World.Effect effect) [0x00000] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x000f2] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.GameObject.HandleEvent[T] (T E) [0x00189] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.World.EndTurnEvent.Send (XRL.World.GameObject Object) [0x00049] in <481c1f201e0f4c918259654dee300db8>:0
at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x01f75] in <481c1f201e0f4c918259654dee300db8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

This popup seems to appear at every game tick, so the game becomes unplayable.

Activated mods are : QudUX, Colored Map, Visible factions and Sparkle.

Comments (4)

  1. Le Poulpe 303 reporter

    I tried a new game without mod, and in the first ruin I’ve found, the popup appeared immediatly. Disabling the Overlay UI doesn’t change anything.

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