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assigned issue to
[beta] Leading whitespace in conversations.xml included in dialogue choices
Issue #41
resolved
From this portion of XML,
<choice GotoID="GiveDisk" IfHaveQuest="A Signal in the Noise" CompleteQuestStep="A Signal in the Noise~Speak with the Barathrumites">
Wait! My name is =name=. The people of =villageZeroName= recently came into possession of a data disk,
onto which a strange signal was recorded. At their behest I carry the disk with me. They say your
tutelage is to be my reward.
</choice>
The attached screenshot includes all the leading spaces.
Comments (2)
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- changed status to resolved
Will be fixed in beta, next patch.
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