Animated Holographic Walls Lose the Holographic property when animated
Using a Spray a Brain or other method to animate a Holographic Shale wall keeps the sprite as it should as holographic but the creature loses the characteristics of being a hologram. currently researching methods to play a hologram character that does not need projector or phylactery via swap command however this happens without using wishes and thus should be addressed, there’s nothing to say that wall shouldn’t be holographic anymore in the pseudoscience of the game so far as that would be generating matter from essentially a projection of light (could be hardlight as that would explain the phylactery knights doing damage).
Comments (7)
-
reporter -
repo owner -
assigned issue to
-
assigned issue to
-
Looks like you have an additional IsSolid check that you run objects coming through Animate() through. AnimatorSpray has its own path that doesn’t include this check. Can you merge these two so both get run through IsSolid?
-
-
assigned issue to
-
assigned issue to
-
repo owner - changed version to future
- changed milestone to small bugs
-
repo owner -
assigned issue to
-
assigned issue to
-
repo owner - changed status to resolved
- Log in to comment
can be easily replicated using wish commands though I found the shale and spray brain after much effort LOL