Animated Holographic Walls Lose the Holographic property when animated

Issue #4171 resolved
Jens Brown created an issue

Using a Spray a Brain or other method to animate a Holographic Shale wall keeps the sprite as it should as holographic but the creature loses the characteristics of being a hologram. currently researching methods to play a hologram character that does not need projector or phylactery via swap command however this happens without using wishes and thus should be addressed, there’s nothing to say that wall shouldn’t be holographic anymore in the pseudoscience of the game so far as that would be generating matter from essentially a projection of light (could be hardlight as that would explain the phylactery knights doing damage).

Comments (7)

  1. Jens Brown reporter

    can be easily replicated using wish commands though I found the shale and spray brain after much effort LOL

  2. Jason Grinblat

    Looks like you have an additional IsSolid check that you run objects coming through Animate() through. AnimatorSpray has its own path that doesn’t include this check. Can you merge these two so both get run through IsSolid?

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