[#bugs] Is the "*XPValue" (as opposed to "XPValue")field in ObjectBlueprints.xml suppose...
Issue #4466
wontfix
Marked for crossposting by: rockygr
Message (jump):
<elvers> Is the "*XPValue" (as opposed to "XPValue")field in ObjectBlueprints.xml supposed to override the XP generated by killing a creature? It doesn't. Examples: blue jell, all 3 legendary trolls from Bethesda Susa.
Comments (3)
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From Armithaig: “Ah'm guessing what's going on here's that *XPValue isn't defined as an int property specifically anywhere in the blueprints
Just a regular property (looks like's been borked since march 2016 when int properties got their own dictionary)”
https://discord.com/channels/214532333900922882/482714670860468234/861385949682728971
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repo owner - changed status to wontfix
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elvers added: from this discussion: https://discord.com/channels/214532333900922882/755598171685519420/837875536649781268