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[#modding] Can we get a new event before Leveler.LevelUp() is called, before the level stat...
Issue #4651
resolved
Marked for crossposting by: Armithaig
Message (jump):
<Promethia> Can we get a new event before Leveler.LevelUp() is called, before the level stat is incremented? I'd imagine it would be called BeforeLevelGain.
Comments (2)
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- changed status to resolved
Added
GetLevelUpDiceEvent
(Genotype/Subtype dice specs) andGetLevelUpPointsEvent
(Rolled integer values) in 203.46. - Log in to comment