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[#bugs] I wonder if I'm misunderstanding these settings, but I have my ignore enemies se...
Marked for crossposting by: rockygr
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<Slimy Joanna, friend to worms> I wonder if I'm misunderstanding these settings, but I have my ignore enemies set to none, but my character still ignores trivial enemies until they make an attack on me?
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edited: I wonder if I'm misunderstanding these settings, but I have my ignore enemies set to none, but my character still ignores trivial enemies until they make an attack on me?
This only happens with autoexplore, not autoget, autowalk or resting
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I can confirm the same behaviour. Here you can see this in effect, as well as ‘jittering’ between trying to scavenge trash (this happens with all auto-skills as far as I know) but being unable to do so automatically because of the enemy presence, but attempting to do so anyway since it’s ignoring the trivial enemies. The ‘delay’ between each spam of attempts is an enemy making a hit and the auto-explore stopping, then me pressing the autoexplore key again. https://i.imgur.com/WhUGadv.gif
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Just got another report in for this, figure it’s worth bumping since it’s so old to confirm it’s still a problem.
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- changed status to resolved
Unable to replicate this with a level 33 character, both settings on none, with a snapjaw scavenger nearby. Autoexplore and autowalk both interrupted. Presumed fixed at some point.
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