Waiting for turns doesn't actually wait the given number of turns if your quickness isn't 100

Issue #4750 closed
Mawootad created an issue

The default use case of waiting for turns is to wait for some number of turns either to pass time or to wait for abilities to cool down. However, waiting for turns uses the number of player turns, whereas abilities cooldown on global turns. This is hugely annoying, as it means you either will not wait enough time if you have positive quickness or you will wait too long if you have negative quickness. The behavior of wait for turns should be changed to wait until some number of global turns pass.

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