[#bugs] night vision (via goggles or cybernetic, full screen colour effects enabled) cre...

Issue #4828 closed
Freehold Games Bot Account created an issue

Marked for crossposting by: rockygr

Message (jump):

<inky twinning Joanna> night vision (via goggles or cybernetic, full screen colour effects enabled) creates difficulty telling things at a glance, and I'm going to list some examples without being sure if they're intended or not:

-cannot tell if an object is phasing or not (like phase webs, or yourself when you're phased out)
-cannot tell if a slumberling is asleep (no background flashing)
>similarly cannot tell if a creature is prone
-cannot tell if a bookshelf is full or empty (displays the full tile always)

there is also a spot in grit gate where the full screen effect disables itself, even while nightvision is activated

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