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[#bugs] night vision (via goggles or cybernetic, full screen colour effects enabled) cre...
Issue #4828
closed
Marked for crossposting by: rockygr
Message (jump):
<inky twinning Joanna> night vision (via goggles or cybernetic, full screen colour effects enabled) creates difficulty telling things at a glance, and I'm going to list some examples without being sure if they're intended or not:
-cannot tell if an object is phasing or not (like phase webs, or yourself when you're phased out)
-cannot tell if a slumberling is asleep (no background flashing)
>similarly cannot tell if a creature is prone
-cannot tell if a bookshelf is full or empty (displays the full tile always)there is also a spot in grit gate where the full screen effect disables itself, even while nightvision is activated
Comments (2)
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reporter -
- changed status to closed
known issue, we're going to make it better
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