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[#modding] during worldgen, `InitializeVillage.Generate` mistakenly assumes that the random...
Issue #4896
new
Marked for crossposting by: helado, who knits the icy cream
Message (jump):
<helado, who knits the icy cream> during worldgen,
InitializeVillage.Generate
mistakenly assumes that the randomly chosen lair owner already has a brain, as opposed to possibly being the template for a newly sentient being. this causes the game to crash to desktop. perhaps it should fall back to newly sentient beings if it can't find a brain?
Comments (2)
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repo owner - changed version to 1.0
- changed milestone to map generation
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assigned issue to
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