[#modding] during worldgen, `InitializeVillage.Generate` mistakenly assumes that the random...

Issue #4896 new
Freehold Games Bot Account created an issue

Marked for crossposting by: helado, who knits the icy cream

Message (jump):

<helado, who knits the icy cream> during worldgen, InitializeVillage.Generate mistakenly assumes that the randomly chosen lair owner already has a brain, as opposed to possibly being the template for a newly sentient being. this causes the game to crash to desktop. perhaps it should fall back to newly sentient beings if it can't find a brain?

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