[#beta-bugs] Some mod configurations cause CoQ to crash on startup with no information as to ...

Issue #4902 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: exsanguination microtubules

Message (jump):

<Mawootad> Some mod configurations cause CoQ to crash on startup with no information as to why CoQ is crashing

Comments (3)

  1. exsanguination microtubules

    Player.log for the crash concludes with this stack trace:

    ERROR  - blueprint "BaseSludge" inherited by Primordial not found
    
    ERROR - Done Loading ObjectBlueprints.xml in 910ms :System.NullReferenceException: Object reference not set to an instance of an object
      at XRL.World.Loaders.ObjectBlueprintLoader.Bake (XRL.World.Loaders.ObjectBlueprintLoader+ObjectBlueprintXMLData obj) [0x00000] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.World.Loaders.ObjectBlueprintLoader.Bake (XRL.World.Loaders.ObjectBlueprintLoader+ObjectBlueprintXMLData obj) [0x00094] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.World.Loaders.ObjectBlueprintLoader+<BakedBlueprints>d__3.MoveNext () [0x0005d] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.World.GameObjectFactory.LoadBlueprints () [0x00058] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.World.GameObjectFactory.LoadFactory () [0x0000a] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.UI.Loading.LoadTask (System.String description, System.Action work, System.Boolean showToUser) [0x00032] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
    
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
      at XRL.UI.Loading.LoadTask (System.String description, System.Action work, System.Boolean showToUser) [0x0007f] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.World.GameObjectFactory.get_Factory () [0x00007] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.World.GameObjectFactory.PreGameInit () [0x00000] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0 
       --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at XRL.Core.XRLCore.LoadEverything () [0x00073] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.Core.XRLCore._Start () [0x00157] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
      at XRL.Core.XRLCore._ThreadStart () [0x0000a] in <1380b7d47d9b4bb4bb303512ee46ad83>:0 
    
    Exiting main thread due to stopped game thread.Stopped
    

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