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[#beta-bugs] after leaving the game open on the main menu for a while, it froze. My screen wa...
Marked for crossposting by: rockygr
Message (jump):
<rockygr> after leaving the game open on the main menu for a while, it froze. My screen was off due to the Power & Sleep setting on WIndows. This is what the Player.log says:
D3D11: Failed to create RenderTexture (1366 x 768 fmt 27 aa 1), error 0x887a0005
D3D11: Failed to create RenderTexture (1366 x 768 fmt 19 aa 1), error 0x887a0005
Comments (5)
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Something similar happened again, after logging off windows and coming back after a few hours, here’s what the Player.log says:
Queueing suspendzone JoppaWorld for 5
pooling more imposters
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_tileroot/KoboldBaseSprite(Clone)" -
repo owner - changed milestone to reef-major
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repo owner - changed status to resolved
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Removing milestone: reef-major (automated comment)
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