[#bugs] keep getting crashes with this error. figure it's probably something to do with ...

Issue #4924 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: rockygr

Message (jump):

<dr_wizard> keep getting crashes with this error. figure it's probably something to do with mods but i thought i'd toss it up hereERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5D5C11CC) 0x5D5C11CC (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5D5BFFC5) 0x5D5BFFC5 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 5D5C3CC9) 0x5D5C3CC9 (UnityPlayer) (function-name not available) 0x5D5C4925 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00521015) 0x00521015 (CoQ) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 005211D9) 0x005211D9 (CoQ) (function-name not available) 0x7513FA29 (KERNEL32) BaseThreadInitThunk 0x77087A7E (ntdll) RtlGetAppContainerNamedObjectPath 0x77087A4E (ntdll) RtlGetAppContainerNamedObjectPath

Comments (4)

  1. rockygr

    dr_wizard:

    actually, poking at my logs, i think i may have found what was causing the severe lag??

    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "_tileroot/KoboldBaseSprite(Clone)"

    this shows up in droves in my player.log

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