Interrupting queued actions

Issue #4940 resolved
Former user created an issue

When queuing up several actions (specifically disassembling scrap, not sure if there are other cases like this) the game will perform all these actions without player input or interruptions even when hostile creatures appear in line of sight No idea if this is intended, but it seems counter-intuitive that it doesn't follow the rules of auto-explore

Comments (2)

  1. Log in to comment