[#beta-bugs] is it just kinda expected for occasional cells to pretty much brick the game dur...

Issue #5173 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: rockygr

Message (jump):

<mrbackproblem> is it just kinda expected for occasional cells to pretty much brick the game during the "building zone" phase? at least in the beta? i just got a quest to go to a lair but the lair doesnt seem to want to load

Comments (4)

  1. exsanguination microtubules

    here’s an additional error log stack reported by the user later

    INFO - Building zone...
    INFO - Loading EncounterTables.xml
    INFO - Done Loading EncounterTables.xml in 40ms
    INFO - Loading Bodies.xml
    INFO - Done Loading Bodies.xml in 16ms
    INFO - Loading Skills.xml
    INFO - Done Loading Skills.xml in 6ms
    *** T= 158 using sample: vaults 16x16 pi:True po:False s:8 g:0
    Init T=158
    Reinitializing weightLogWeights to T=350
    Reinitializing stack to T=350
    *** T= 126 using sample: pillars2 16x16 pi:True po:False s:8 g:0
    Init T=126
    *** T= 86 using sample: Cave 16x16 pi:True po:False s:8 g:0
    Init T=86
    *** T= 126 using sample: pillars2 16x16 pi:True po:False s:8 g:0
    Init T=126
    *** T= 158 using sample: vaults 16x16 pi:True po:False s:8 g:0
    Init T=158
    *** T= 93 using sample: blobs 8x7 pi:True po:False s:8 g:0
    Init T=93
    *** T= 158 using sample: vaults 16x16 pi:True po:False s:8 g:0
    Init T=158
    *** T= 126 using sample: pillars2 16x16 pi:True po:False s:8 g:0
    Init T=126
    exceeded event pool size 4000
      at XRL.World.Event.New (System.String ID, System.Int32 ObjParams, System.Int32 StrParams, System.Int32 IntParams) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.Event.New (System.String ID, System.String Name1, System.Object Value1, System.String Name2, System.Int32 Value2) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.Parts.Physics.ProcessTargetedMove (XRL.World.Cell TargetCell, System.String Type, System.String PreEvent, System.String PostEvent, System.Nullable`1[T] EnergyCost, System.Boolean Forced, System.Boolean System, System.Boolean IgnoreCombat, System.Boolean IgnoreGravity, System.Boolean NoStack, System.String LeaveVerb, System.String ArriveVerb) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.GameObject.SystemMoveTo (XRL.World.Cell targetCell, System.Nullable`1[T] energyCost, System.Boolean forced, System.Boolean ignoreCombat, System.Boolean ignoreGravity, System.Boolean noStack) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.Parts.Physics.HandleEvent (XRL.World.ZoneBuiltEvent E) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.ZoneBuiltEvent.handlePartDispatch (XRL.World.IPart Part) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.GameObject.HandleEvent[T] (T E) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.Cell.HandleEvent[T] (T E) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.Zone.HandleEvent[T] (T E) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.ZoneManager+<>c__DisplayClass158_0.<GenerateZone>b__0 () [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.UI.Loading.LoadTask (System.String description, System.Action work, System.Boolean showToUser) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.ZoneManager.GenerateZone (System.String ZoneID) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.ZoneManager.GetZone (System.String ZoneID) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.ZoneManager.GetZone (System.String World, System.Int32 wX, System.Int32 wY, System.Int32 X, System.Int32 Y, System.Int32 Z) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.World.GameObject.PullDown (System.Boolean AllowAlternate) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.Core.XRLCore.XRL.Core.XRLCore.PlayerTurn_Patch1 (XRL.Core.XRLCore ) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.Core.XRLCore.RunGame () [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.Core.XRLCore.SaveManagement () [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.Core.XRLCore._Start () [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at XRL.Core.XRLCore._ThreadStart () [0x00000] in <4cc75da5fa1b48698479c4276badd5e1>:0 
      at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
    

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