[#modding] Embark modules with multiple windows are difficult to manage because windows can...

Issue #5233 new
Freehold Games Bot Account created an issue

Marked for crossposting by: exsanguination microtubules

Message (jump):

<exsanguination microtubules> Embark modules with multiple windows are difficult to manage because windows cannot be enabled/disabled (only the full module can be disabled/enabled). Request to change EmbarkBuilderModuleWindowDescriptor.enabled to first check if a window.Enabled() function is defined, and call that function if it is. If not defined, it can fall back to current logic of module.enabled. (One option may be to make a virtual EmbarkBuilderModuleWindowBase.Enabled() function that returns module.enabled by default, but can be overridden, instead of the current setup).

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