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[#modding] Embark modules with multiple windows are difficult to manage because windows can...
Issue #5233
new
Marked for crossposting by: exsanguination microtubules
Message (jump):
<exsanguination microtubules> Embark modules with multiple windows are difficult to manage because windows cannot be enabled/disabled (only the full module can be disabled/enabled). Request to change
EmbarkBuilderModuleWindowDescriptor.enabled
to first check if awindow.Enabled()
function is defined, and call that function if it is. If not defined, it can fall back to current logic ofmodule.enabled
. (One option may be to make a virtualEmbarkBuilderModuleWindowBase.Enabled()
function that returnsmodule.enabled
by default, but can be overridden, instead of the current setup).
Comments (2)
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- changed version to future
- changed milestone to moddability
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