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[#beta-bugs] started getting thousands of lines of null pointer exceptions, apparently relate...
Issue requested by: kindlethumbed helado
Message (jump):
<kindlethumbed helado> started getting thousands of lines of null pointer exceptions, apparently related to looking and opening the inventory. sample:
Exception at Unknown: System.Exception: Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object at ConsoleLib.Console.MarkupControlNode.next (System.String text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.ParseControl (System.String text, System.Int32& pos, ConsoleLib.Console.MarkupControlNode parent) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.ParseControl (System.String text, System.Int32& pos, ConsoleLib.Console.MarkupControlNode parent) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.ParseText (System.String text, System.Int32& pos, ConsoleLib.Console.MarkupControlNode parent) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.set (System.String text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup..ctor (System.String text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.Parse (System.String text) [0x00000] in <filename unknown>:0 at ConsoleLib.Console.Markup.Transform (System.String text, Boolean refreshAtNewline) [0x00000] in <filename unknown>:0 at XRL.UI.Sidebar.FormatToRTF (System.String s, System.Text.StringBuilder sb, System.String opacity) [0x00000] in <filename unknown>:0 at XRL.UI.Sidebar.Render (ConsoleLib.Console.ScreenBuffer _ScreenBuffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBaseToBuffer (ConsoleLib.Console.ScreenBuffer Buffer) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.RenderBase (Boolean bDoUpdates) [0x00000] in <filename unknown>:0 at XRL.Core.XRLCore.PlayerTurn () [0x00000] in <filename unknown>:0 at XRL.Core.ActionManager.RunSegment (Boolean bUnityDebug) [0x00000] in <filename unknown>:0
Comments (3)
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- changed status to open
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- changed status to resolved
Believe I already ran into this and fixed it, so it should be fixed in beta next patch. If not please reopen.
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