- edited description
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assigned issue to
[#beta-bugs] [modding] methods like `Stat.Roll` seem locked into using `Stat.Random`, which i...
Issue #544
resolved
Issue requested by: kindlethumbed helado
Message (jump):
<kindlethumbed helado> [modding] methods like
Stat.Roll
seem locked into usingStat.Random
, which is recommended against because it can unintentionally influence events relying on the world seed. having some way to roll dice strings using a seeded random generator would be useful
Comments (3)
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- changed status to open
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- changed status to resolved
Will be in beta next patch. You'll be able to specify a die roll like "1d6[foo]" where foo is the name of a randomizer channel.
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