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assigned issue to
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[Discord: #bugs] Walls and other tiles are pushed around by force bubble when you walk into th...
Issue requested by: gnarf
Message (jump):
<TheBlackHand> Walls and other tiles are pushed around by force bubble when you walk into them if they have room to. Liquid tiles are outright deleted.
Comments (11)
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- changed status to open
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Having a little trouble reproducing these, going to try some playthroughs, but if people who’ve experienced it can pay attention to the situations in which walls move, what type of wall, etc it could help us out a lot!
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Here’s one example of a type of wall that is thrown around by force bubble
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Here’s a desecrated sultan shrine before, and after moving into it with force bubble
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Here’s a river before and after being “trimmed” by moving the edge of a force bubble on and off it repeatedly (seems to delete a certain number drams each time)
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Closed doors will be physically moved by force bubble, open ones will not (this one should be reproducible anywhere)
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Fences and canvas walls being pushed is design-approved.
Looks like we don’t actually want doors to be getting pushed, so that’s an open issue.
Liquids being sucked up is also not desired and open.
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Other things getting pushed around include Grit Gate furniture: chain laser emplacements, low walls, glass walls, and security doors (but not regular security doors).
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Also it looks like once you have a beefy enough esper, their force bubbles will start pushing normal walls (and doors even after they get tweaked here), and this also is design-approved.
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- changed status to resolved
With force bubbles no longer sucking up and destroying pools, everything addressed here should now be in "by design" status in beta as of next patch.
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