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assigned issue to
Drowsing urchins are tedious
Drowsing urchins' sleep gas is dangerous in many situations, but something that also happens frequently is getting stuck in a cloud of gas that doesn't dissipate and wasting minutes of real life time trying to escape, which is particularly annoying in areas with lots of urchins. As long as gas physics work the way they do, I would suggest making characters temporarily immune to sleep gas after sleeping for a certain amount of time to prevent getting stuck, or alternatively make turns progress faster while no other sources of danger are nearby (which seems like it would be more difficult to do?) Falling asleep and getting messed up my rimewyks in Bethesda Susa seems fine, standing around forever before I can get back to doing anything (including opening menus) not so much
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assigned issue to
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- changed status to open
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- changed status to resolved
Fixed next patch.
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