[beta] Villages are not specified by world seed
Issue #553
new
Game version: 2.0.200.58
Steps to reproduce:
- Start a new game with a random character
- Go to the world map and use the ‘villagereveal’ wish
- Press Esc then 'w' to get the world seed
- Note position of villages
- Quit and create a new character with the same world seed
- Go to the world map and use the ‘villagereveal’ wish, village positions are different
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Based on some theorycrafting in #qud-chat I also tried restarting Qud before each character creation, using all defaults instead of a random character, and using the same name for each character. The villages are still completely random in each game.