crashing on startup loading objectblueprints.xml

Issue #5598 wontfix
Former user created an issue

From player.log (what I tried is after this):

ERROR  - blueprint "BaseCybernetics2Equipment_2point" inherited by Folz_Faradale_Cybernetic not found
ERROR - Done Loading ObjectBlueprints.xml in 1174ms :System.NullReferenceException: Object reference not set to an instance of an object
  at XRL.World.Loaders.ObjectBlueprintLoader.Bake (XRL.World.Loaders.ObjectBlueprintLoader+ObjectBlueprintXMLData obj) [0x00000] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.World.Loaders.ObjectBlueprintLoader.Bake (XRL.World.Loaders.ObjectBlueprintLoader+ObjectBlueprintXMLData obj) [0x00094] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.World.Loaders.ObjectBlueprintLoader+<BakedBlueprints>d__3.MoveNext () [0x0005d] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.World.GameObjectFactory.LoadBlueprints () [0x00058] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.World.GameObjectFactory.LoadFactory () [0x0000a] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.UI.Loading.LoadTask (System.String description, System.Action work, System.Boolean showToUser) [0x00033] in <0e95fe3f25824f4493cbab828085b529>:0 
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at XRL.UI.Loading.LoadTask (System.String description, System.Action work, System.Boolean showToUser) [0x00081] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.World.GameObjectFactory.get_Factory () [0x00007] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.World.GameObjectFactory.PreGameInit () [0x00000] in <0e95fe3f25824f4493cbab828085b529>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at XRL.Core.XRLCore.LoadEverything () [0x00073] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.Core.XRLCore._Start () [0x00157] in <0e95fe3f25824f4493cbab828085b529>:0 
  at XRL.Core.XRLCore._ThreadStart () [0x0000a] in <0e95fe3f25824f4493cbab828085b529>:0 
Exiting main thread due to stopped game thread.Stopped
Stopping...
Shutting down Steam...
The header Accept-Encoding is managed automatically, setting it may have no effect or result in unexpected behavior.
Stopping...
Shutting down Steam...
Setting up 4 worker threads for Enlighten.
  Thread -> id: 3b68 -> priority: 1 
  Thread -> id: 3cc4 -> priority: 1 
  Thread -> id: 1678 -> priority: 1 
  Thread -> id: 730 -> priority: 1 
Stopping...
Shutting down Steam...
Curl error 23: Failed writing header

steam version of CoQ, latest release (12/19/21)

I completely uninstalled CoQ, and deleted the Caves of Qud folder in C:\Users\User\AppData\LocalLow\Freehold Games\CavesOfQud

Comments (4)

  1. Benjamin Johnson

    I see the problem now, i had a subscribed mod that was automatically installing itself, even on a new machine, it was tied to the same steam account.

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