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assigned issue to
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[#modding] In `GameObject.PerformThrow()`, when the "Penetrations" event parameter is modif...
Issue #5756
resolved
Marked for crossposting by: exsanguination microtubules
Message (jump):
<exsanguination microtubules> In
GameObject.PerformThrow()
, when the "Penetrations" event parameter is modified by an outside part using the"WeaponThrowHit"
or"TakeDamage"
events, the game doesn't show the updated penetration value in the damage output text shown to the player. Instead, it just shows the original number of penetrations in the output text. Ex: "You hit XYZ with the dagger (x1) for 99 damage!" where "(x1)" should actually show whatever the event parameter was modified to.
Comments (4)
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repo owner -
- changed status to open
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- marked as proposal
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- changed status to resolved
Implemented in next update.
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