[#modding] In `GameObject.PerformThrow()`, when the "Penetrations" event parameter is modif...

Issue #5756 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: exsanguination microtubules

Message (jump):

<exsanguination microtubules> In GameObject.PerformThrow(), when the "Penetrations" event parameter is modified by an outside part using the "WeaponThrowHit" or "TakeDamage" events, the game doesn't show the updated penetration value in the damage output text shown to the player. Instead, it just shows the original number of penetrations in the output text. Ex: "You hit XYZ with the dagger (x1) for 99 damage!" where "(x1)" should actually show whatever the event parameter was modified to.

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