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assigned issue to
Some putus Templar enemies not turning blue from time dilation but otherwise affected normally
Issue #5935
resolved
I think it was a banner knight Templar? I don’t remember but I remember they didn’t have an ontological anchor
Comments (3)
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Forgot to sign in for this one. Oops
And yes I was using a cudgel build with conk so that’s probably it
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- changed status to resolved
<nod> immobilised enemies count as “walls” in some respects in that they can't be pathed through/swapped with which was affecting time dilation's targeting
Fixed in 203.14
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I may have just fixed that with #4996, where they immobilised in any capacity? E.g. prone, stuck, stunned, sleeping, etc.