- edited description
-
assigned issue to
[#beta-bugs] [modding] although some base-game objects have an `Animatable` tag, the spray-a-...
Issue #603
resolved
Issue requested by: helado, legendary sweet ooze
Message (jump):
<helado, legendary sweet ooze> [modding] although some base-game objects have an
Animatable
tag, the spray-a-brain and nano-neuro animator don't actually use it but instead have a hard-coded check for inheriting from one of a few specific blueprints. it would be valuable to be able to override this and allow specific mod objects to be freely animatable by those items
Comments (3)
-
-
- changed status to open
In beta next patch, you can use the tag ForceAnimatable to override the walls-and-tables-only check.
-
- changed status to resolved
- Log in to comment