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[#modding] Could we get something like a `"GetFeeling"` event fired by `Brain.GetFeeling(Ga...
Issue #6060
resolved
Marked for crossposting by: the hoary demon helado
Message (jump):
<jade (transgendeer)> Could we get something like a
"GetFeeling"
event fired byBrain.GetFeeling(GameObject who)
, to be able to modify how an enemy feels towards anotherGameObject
without having to use Harmony overrides? It would probably need one parameter for theGameObject
being checked, and another for the pre-event feeling—it'd probably be the last thing modifying it. If an event handler modifies that value, the modified value will be what's ultimately returned fromGetFeeling(who)
. It's basically just a way to do what you already could with a Harmony postfix patch on that method, but without using Harmony.
Comments (3)
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repo owner -
- changed version to 1.0
- changed milestone to moddability
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assigned issue to
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- changed status to resolved
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