[#modding] Could we get something like a `"GetFeeling"` event fired by `Brain.GetFeeling(Ga...

Issue #6060 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: the hoary demon helado

Message (jump):

<jade (transgendeer)> Could we get something like a "GetFeeling" event fired by Brain.GetFeeling(GameObject who), to be able to modify how an enemy feels towards another GameObject without having to use Harmony overrides? It would probably need one parameter for the GameObject being checked, and another for the pre-event feeling—it'd probably be the last thing modifying it. If an event handler modifies that value, the modified value will be what's ultimately returned from GetFeeling(who). It's basically just a way to do what you already could with a Harmony postfix patch on that method, but without using Harmony.

Comments (3)

  1. Log in to comment