- changed status to resolved
[#beta-bugs] [modding] it's not clear to me that an object with both an inventory and a conve...
Issue #610
resolved
Issue requested by: helado, legendary sweet ooze
Message (jump):
<helado, legendary sweet ooze> [modding] it's not clear to me that an object with both an inventory and a conversation script can be barred from trading. i need this because i have a container that can also be conversed with and don't want the player to be able to buy things out of it that are freely takeable
Comments (2)
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repo owner -
i tried that and it seems it only disables the tab/T shortcuts. However, the fixed trade option is still added to the Start node.
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setting the “NoTrade” tag or property on the object should work