Prevent Esper Hunters from spawning in settlements.

Issue #6177 new
Former user created an issue

I play Espers often, and regularly have have Hunters chasing me from level 6 onwards. While this is something that's easy to handle, there are times when I walk into a village such as Kyakuya, Ezra, or the Stilt only to have Hunters come in and kill the warden and merchant. This can be particularly game breaking if it happens in Grit Gate before you get the quest to travel to Golgotha, as you have no way to help the Care Bears to defend themselves, and if you go downstairs via the staircase in the northeast their leader can also be killed by Hunters (Give him a Life Loop, if nothing else).

While it hasn't happened yet, Pax Klaanq could likely be assassinated by Esper Hunters as well. They also can pop up in BrightSheol, as I catalogued in a previous issue.

Comments (5)

  1. N N

    So, if I may, I’d like to add some input here. Doing this may also fix a possible bug (I’m assuming) that I ran into a while back. This bug occurred before the Palladium Reef update, and so may be entirely invalid now anyways. But I’ve never seen it reported, and unfortunately I did not make a bug report about it back then. Hopefully I’m not wasting your time with describing it now.

    With that said I’ve attached the screenshot, and below is a reddit post (it’s not very long) in which I detailed all the information I could about the problem, as well as taking a screenshot that showcased the issue. I MIGHT have the old save stored away somewhere, if you want it, but I’d need to do some version changing of the game to make the save valid and find it.

    The issue was that an extradimensional assassin spawned to kill me when I entered a newly discovered town. Something in this combination of events resulted in the assassin being neutral to me and to everyone else. He was entirely friendly to everyone that I could see.

    I thought it was kinda neat at the time, and there’s certainly no reason an interdimensional hooligan SHOULDN’T make trouble by trying to kill you in the town, but maybe there’s gameplay issues with it.

    Either way, here’s the thread for what it’s worth:

    https://www.reddit.com/r/cavesofqud/comments/pdzoey/spoilers_things_not_of_our_place_or_time/

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