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[#bugs] QOL: An option to make it so cleaves the player does don't make the same loud so...
Issue #6308
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Marked for crossposting by: Ashe-No-Longer, Legendary Seeker
Message (jump):
<Ashe-No-Longer, Legendary Seeker> QOL: An option to make it so cleaves the player does don't make the same loud sound as when the player is cleaved by someone else. I don't want to hear that noise every few seconds every time I fight something, but it's a useful indicator of lost AV when it happens to me.
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