[#bugs] QOL: An option to make it so cleaves the player does don't make the same loud so...

Issue #6308 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<Ashe-No-Longer, Legendary Seeker> QOL: An option to make it so cleaves the player does don't make the same loud sound as when the player is cleaved by someone else. I don't want to hear that noise every few seconds every time I fight something, but it's a useful indicator of lost AV when it happens to me.

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