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assigned issue to
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[#modding] `IComponent<GameObject>.ConTarget(GameObject target = null)` doesn't work proper...
Issue #6487
resolved
Marked for crossposting by: Noelle Lavenza (transgendeer)
Message (jump):
<Noelle Lavenza (transgendeer)>
IComponent<GameObject>.ConTarget(GameObject target = null)
doesn't work properly for non-player targets, becauseRole
is a property, butConTarget
checks for a blueprint tag. This means all enemies are assumed to beMinion
s. Notably,DifficultyEvaluation
usesGetPropertyOrTag("Role")
and works fine, and likewiseSultanDungeon.ProcessBlueprintForCultRole
checks both tags and properties and works as well;Sheeter
andIComponent<GameObject>.ConTarget
, however, don't use it. This means enemies will consider non-player enemies to be 1/4 their level for the purpose of skills like Berserk and Dueling Stance.
Comments (2)
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- changed status to resolved
Fixed in 203.44
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